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Can frail older adults safely try immersive VR?

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Across four sites, 66 older adults (mean age 80.5) tolerated nature HMD-VR without side effects; 76% wanted to try it again.

Source

Older Adults With Cognitive and/or Physical Impairments Can Benefit From Immersive Virtual Reality Experiences: A Feasibility Study

Appel L, Appel E, Bogler O, et al. · Frontiers in medicine · 2019

doi.org/10.3389/fmed.2019.00329Read the full paper ↗147 citationscc by

What they did

Exposed participants to 3–20 min of 360° nature video on Samsung GearVR and collected pre/post surveys, observations, and interviews.

What they found

All completed the session; mean VR time ~8 min; 76% watched the full experience at least once and 76% wanted another session. Mood shifted toward more relaxed/energetic and less anxious.

The limits

What it doesn't show

Single-session feasibility, not a powered trial of lasting depression/anxiety treatment or home/community settings.

Key terms

HMD
Head-mounted display used to deliver immersive VR.
Immersive VR
360° video experienced through an HMD rather than a flat screen.
Feasibility study
Tests whether an intervention can be delivered safely and acceptably.
LTC
Long-term care residences where mobility and isolation are common.
Cybersickness concern
Expected dizziness/disorientation; none reported here.
Cognitive impairment
Mild–severe deficits present in just over half of recruits.

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Sample size was:

Common questions

Sample size?

66 participants across four sites.

Side effects?

None reported (no dizziness/disorientation/hearing-aid interference).

Want VR again?

76% said yes.

Mean age?

80.5 years.

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