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Collaborative learning

Learning CoI by role-playing online discussions

Junus K, Santoso HB, Ahmad M · Education and information technologies · 2022

Open access · cc by · source: Europe PMC

Computer-science students practicing Community of Inquiry roles in asynchronous forums enacted all presence types, but struggled to reach resolution-level critical thinking.

Study at a glance

Design
Qualitative / archival — Transcript, reflection, and questionnaire analysis of voluntary CoI role-play forums
N
N=63 · 63 CAI students; 22 voluntarily shared reflection experiences
Population
Computer-aided instruction students at Universitas Indonesia
Outcome
Enactment of CoI presence types and depth of critical thinking in asynchronous role-play

Structured fields used in claim comparison tables when every cited study has a complete layer.

Key findings

Students implemented all CoI components, with social presence easiest to perform and feel immediately. Critical thinking often did not reach the resolution stage; groups produced discussion outputs without consistently applying all CoI sub-indicators, especially evaluating and directing discussions.

Methodology

CAI students at Universitas Indonesia voluntarily engaged in asynchronous online role-playing to apply the Community of Inquiry (CoI) framework. Researchers analyzed discussion transcripts, reflections, and questionnaires to examine teaching, social, and cognitive presence patterns and students’ perceptions.

Limitations

Voluntary role-play with limited instructor intervention in one CAI course cannot prove CoI role-play outperforms other discussion pedagogies. Patterns may not transfer to larger, graded, or fully instructor-led online courses.

How this study connects

Role on claims

Each row is a claim on a concept or method page where this paper supports, challenges, or qualifies the statement. Roles are hand-checked — not a model guess.

  • SupportsSocial Presenceconcept

    Social presence is often the easiest CoI component for students to enact and feel in asynchronous role-play, even when critical thinking stalls before resolution.

    Evidence for the claim as stated.

  • SupportsSocial Presenceconcept

    Student importance ratings for quality factors are not the same evidence as observed discourse quality or learning gains.

    Evidence for the claim as stated.

  • SupportsTeaching Presenceconcept

    Students often weight teaching presence and interactive features as higher-order online quality drivers above baseline modality conditions.

    Evidence for the claim as stated.

  • SupportsTeaching Presenceconcept

    Student importance ratings for quality factors are not the same evidence as observed discourse quality or learning gains.

    Evidence for the claim as stated.

  • SupportsCognitive Presenceconcept

    Groups may enact CoI components yet still fail to reach resolution-level critical thinking without stronger facilitation.

    Evidence for the claim as stated.

  • SupportsCognitive Presenceconcept

    Student importance ratings for quality factors are not the same evidence as observed discourse quality or learning gains.

    Evidence for the claim as stated.

Open questions

Tensions this paper is part of

From concept pages' “where studies disagree.” Disagreement means the same question; scope means different assays, populations, or outcomes.

Related papers in this topic

Same topic cluster — not a recommendation engine.