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Do instructions help you learn a task for good, or just at first?

van Maanen L, Zhang Y, De Schryver M, et al. · Journal of cognition · 2024

Open access · cc by · source: Europe PMC

Being told the rules of a simple response task gave people a faster start, but once they had practised enough, they performed no better than people who learned by trial and error.

Study at a glance

Design
Human experiment — Exp 1: within-subject instruction+feedback vs feedback-only blocks across four set-size conditions; Exp 2: online between-subject instruction manipulation with 60 repetitions per item; exponential curve and drift-diffusion modelling.
N
N=204 · One hundred students in Experiment 1; 104 participants retained in Experiment 2 (140 collected).
Population
University students (Ghent) and online adult participants
Outcome
Reaction time learning curve parameters (initial gap, learning rate, asymptote), accuracy, and diffusion model parameters in the final repetitions

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Key findings

In Experiment 1, instructions shrank the gap between starting and final performance, mainly when there were many pairs to learn, but did not change learning rate or final speed; Bayesian evidence favoured no effect on asymptotic speed. A small drift-rate advantage for instructed items in the hardest conditions came from people who had not yet finished learning. In Experiment 2, with longer practice, no instruction effect remained on final reaction times, accuracy, or diffusion parameters, and even the head-start effect was not replicated.

Methodology

Participants pressed left or right keys to pictures of objects, with the correct key for each picture either told in advance plus feedback, or discoverable only through feedback. In Experiment 1, students experienced both conditions in separate blocks, with the number of picture-key pairs to learn varied across groups. The researchers fit an exponential curve to each person's reaction times over repetitions, separating the starting gap, learning speed and final (asymptotic) speed, and fit a diffusion decision model to the last repetitions. Experiment 2 tested the hardest condition online with instruction given to one group only and 60 repetitions per picture.

Limitations

The task was a very simple arbitrary key-mapping task, so the results may not apply to complex, hierarchical skills where instructions have been found to matter for days. Experiment 1 set-size conditions differed in block structure and spacing, and Experiment 2 switched to a between-subject online design with many exclusions, which the authors suggest may explain why the head start did not replicate. Several Bayes factors were only anecdotal, so the evidence for 'no lasting effect' is moderate rather than decisive.

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