Skip to content
PaperFren

Working memory

Does Playing Casual Video Games Improve Cognitive Skills?

Baniqued PL, Kranz MB, Voss MW, et al. · Frontiers in psychology · 2014

Open access · cc by · source: Europe PMC

Training with casual video games designed to test working memory and reasoning improved players' divided attention skills, but did not boost other mental abilities like memory or general intelligence.

Key findings

Both groups that practiced working memory and reasoning games showed significant improvements in a composite measure of divided attention compared to the control groups. However, this training did not produce any significant improvements in general fluid intelligence, working memory capacity, episodic memory, or perceptual speed. Interestingly, individuals with lower initial reasoning abilities showed the largest improvements in divided attention from the cognitive game training.

Methodology

Researchers recruited 209 young adults and randomly assigned them to one of four groups: two training groups playing casual games focused on working memory and reasoning, an active control group playing casual games with low cognitive demand, and a passive no-contact control group. Participants in the training groups completed 10 sessions of game play, playing four games for ~20 min each per session. Before and after the training, all participants completed cognitive tests.

Limitations

This study only tested healthy young adults between the ages 18 and 30, meaning the findings may not apply to other cohorts like children or older adults. Additionally, playing casual video games for 15 h did not improve most aspects of cognition, which indicates that this training period may have been too short to change stable traits like fluid intelligence. Because the researchers did not perform follow-up tests, it is also unclear if the small gains in divided attention persist over time.

How this study connects

Role on claims

Each row is a claim on a concept or method page where this paper supports, challenges, or qualifies the statement. Roles are hand-checked — not a model guess.

  • SupportsWorking Memoryconcept

    Working memory training using games generally fails to expand core cognitive capacity or transfer to general intelligence, although it can improve task-specific attention-focusing strategies.

    Evidence for the claim as stated.

  • SupportsFluid Intelligenceconcept

    Training with casual video games designed to exercise working memory and reasoning fails to improve general fluid intelligence, suggesting that these stable cognitive traits are resistant to short-term digital interventions.

    Evidence for the claim as stated.

Discoveries this paper informs or conflicts with

Related papers in this topic

Same topic cluster — not a recommendation engine.