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Does a virtual escape room teach hepatitis better?

Krishnan S, Blebil AQ, Dujaili JA, et al. · Education and information technologies · 2023

Open access · cc by · source: Europe PMC

A hepatitis-themed virtual escape room raised pharmacy students' immediate knowledge scores across campuses.

Key findings

Hundreds of students joined the May 2022 activity; most completed pre and post assessments. Average knowledge scores rose by a statistically significant margin after the game, with similar patterns across subgroups. Student survey responses described the activity as engaging, and end-of-semester hepatitis item averages were comparable to the prior year's workshop cohort.

Methodology

Pharmacy educators built Hepatitiscape, a timed virtual escape-room game on hepatitis concepts, and ran it with Year 3 students on Malaysian and Australian campuses. Students completed knowledge assessments before and after the activity, and a subset answered a perception survey about the game experience.

Limitations

This pilot cannot prove long-term retention or clinical performance gains. Campus samples and response rates differ between pre and post surveys, and comparison with the prior year's exam item is observational rather than a randomised controlled trial.

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