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Does a virtual escape room teach hepatitis better?

Krishnan S, Blebil AQ, Dujaili JA, et al. · Education and information technologies · 2023

Open access · cc by · source: Europe PMC

A hepatitis-themed virtual escape room raised pharmacy students' immediate knowledge scores across campuses.

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Does a virtual escape room teach hepatitis better?

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418 students participated

A total of 418 students (132 and 286 students from Malaysian and Australian campuses, respectively) participated in the virtual escape room game activity that was conducted in May 2022.

388 students completed pre-intervention assessment (92.8% response rate)

Out of this cohort, 388 students completed the pre-intervention assessment (92.8% response rate) and 337 students completed the post-intervention assessment, corresponding to a response rate of 80.6%.
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Key findings

Hundreds of students joined the May 2022 activity; most completed pre and post assessments. Average knowledge scores rose by a statistically significant margin after the game, with similar patterns across subgroups. Student survey responses described the activity as engaging, and end-of-semester hepatitis item averages were comparable to the prior year's workshop cohort.

Methodology

Pharmacy educators built Hepatitiscape, a timed virtual escape-room game on hepatitis concepts, and ran it with Year 3 students on Malaysian and Australian campuses. Students completed knowledge assessments before and after the activity, and a subset answered a perception survey about the game experience.

Limitations

This pilot cannot prove long-term retention or clinical performance gains. Campus samples and response rates differ between pre and post surveys, and comparison with the prior year's exam item is observational rather than a randomised controlled trial.

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