Skip to content
PaperFren

Concept

mHealth

mHealth uses mobile apps and phones to deliver assessment, coaching, or treatment support.

App claims are loud; trial and field evidence here separates usable tools from marketing.

Studies

11

Findings

9

11 supporting · 0 challenging · 3 qualifying citations

Open tensions

2

Currently

What we know

  1. Multiple studies in this library examine mhealth with empirical patient or population outcomes rather than opinion alone.
  2. Past-month use occasions, AUDIT-C, DAST-10, PHQ-8, and GAD-7 improved (all P<.05). In-app craving ratings fell roughly by half by weeks 8–9. Engagement averaged about 15.7 use days over 8 weeks. Authors call the approach feasible and acceptable but note the need for controlled efficacy trials.
  3. 3070 people were randomized. The intervention × time interaction was highly significant: adjusted WEMWBS differences favored MoodGYM by about 2.5 points at 6 weeks and 2.9 at 12 weeks (≈Cohen d 0.34). Attrition was much higher in the intervention arm (73.5%) than control (26.9%).
  4. Audio coaching increased fruit intake by about three pieces per week versus text and control; vegetable intake had no significant main effect of condition (literacy interactions noted).
  5. PeR improved self-efficacy and quality of life and eased symptoms; health improvement was 2.24× higher with high vs low Ex-SRES; dropout was 11.3%.

Largest unresolved question

Effect sizes and settings differ across mhealth studies — digital vs clinic, trial vs observational — so results should not be pooled casually.

Common misconceptions

  • mHealth findings always generalise to every clinic.

    These studies are context-bound; designs, populations, and endpoints limit transfer.

Related